Revision Difference
ents.FindInCone#527753
<function name="FindInCone" parent="ents" type="libraryfunc">
<description>
<image src="ents.FindInCone.png" alt="2D_visualization_of_the_actual_shape_of_the_cone,_click_to_enlarge"/>
Finds and returns all entities within the specified cone. Only entities whose <page>Entity:WorldSpaceCenter</page> is within the cone are considered to be in it.
The "cone" is actually a conical "slice" of an axis-aligned box (see: <page>ents.FindInBox</page>). The image to the right shows approximately how this function would look in 2D. Due to this, the entity may be farther than the specified range!
<note>Clientside entities will not be returned by this function.</note>
<warning>If there are more than 512 entities in the axis-aligned box around the origin, then the result may be incomplete!</warning>
</description>
<realm>Shared</realm>
<args>
<arg name="origin" type="Vector">The tip of the cone.</arg>
<arg name="normal" type="Vector">Direction of the cone.</arg>
<arg name="range" type="number">The range of the cone/box around the origin.
<note> The function internally adds 1 to this argument before using it. </note>
</arg>
<arg name="angle_cos" type="number">The <page text="cosine">math.cos</page> of the angle between the center of the cone to its edges, which is half the overall angle of the cone.
1 makes a 0° cone, 0.707 makes approximately 90°, 0 makes 180°, and so on.</arg>
</args>
<rets>
<ret name="" type="table">A table of all found <page>Entity</page>s.</ret>
</rets>
</function>
<example>
<description>An example usage of this function. This example shows which entities are being returned by the function with red lines and the range with white transparent box.</description>
<code>
local mat = Material( "models/shiny" )
mat:SetFloat( "$alpha", 0.5 )
hook.Add( "PostDrawOpaqueRenderables", "conetest", function()
local size = 200
local dir = LocalPlayer():GetAimVector()
local angle = math.cos( math.rad( 15 ) ) -- 15 degrees
local startPos = LocalPlayer():EyePos()
local entities = ents.FindInCone( startPos, dir, size, angle )
-- draw the outer box
local mins = Vector( -size, -size, -size )
local maxs = Vector( size, size, size )
render.SetMaterial( mat )
render.DrawWireframeBox( startPos, Angle( 0, 0, 0 ), mins, maxs, color_white, true )
render.DrawBox( startPos, Angle( 0, 0, 0 ), -mins, -maxs, color_white )
-- draw the lines
for id, ent in pairs( entities ) do
for id, ent in ipairs( entities ) do
render.DrawLine( ent:WorldSpaceCenter() - dir * ( ent:WorldSpaceCenter()-startPos ):Length(), ent:WorldSpaceCenter(), Color( 255, 0, 0 ) )
end
end )
</code>
⤶
</example></example>