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file.Open#565985

<function name="Open" parent="file" type="libraryfunc"> <description>Attempts to open a file with the given mode.</description> <realm>Shared and Menu</realm> <args> <arg name="fileName" type="string">The files name. See <page>file.Write</page> for details on filename restrictions when writing to files.</arg> <arg name="fileMode" type="string">The mode to open the file in. Possible values are: * **r** - read mode⤶ * **w** - write mode⤶ * **a** - append mode⤶ * **rb** - binary read mode⤶ * **wb** - binary write mode⤶ * **ab** - binary append mode</arg>⤶ * **r** - read mode.⤶ * **w** - write mode.⤶ * **a** - append mode.⤶ * **rb** - binary read mode.⤶ * **wb** - binary write mode.⤶ * **ab** - binary append mode.</arg>⤶ <arg name="gamePath" type="string">The path to look for the files and directories in. See <page text="this list">File_Search_Paths</page> for a list of valid paths.</arg> </args> <rets> <ret name="File" type="file_class">The opened file object, or `nil` if it failed to open due to it not existing or being used by another process.</ret> </rets> </function> <example> <description>Open a file in read only mode, reads a line, tells where the current file pointer is at and then closes the file handle.</description> <code> local f = file.Open( "cfg/mapcycle.txt", "r", "MOD" ) print( f:ReadLine() ) print( f:ReadLine() ) print( f:Tell() ) f:Close() </code> <output> ``` // // Default mapcycle file for Garry's Mod. 45 ``` </output> </example>