Garry's Mod Wiki

Revision Difference

gameevent/break_prop#560006

<cat>gameevent</cat> <title>break_prop</title> <structure> <realm>Shared and Menu</realm> <description> Called when a prop_dynamic or prop_physics is broken by a player. </description> <fields> <item type="string" name="entindex">The <page text="EntIndex">Entity:EntIndex</page> of the broken prop.</item> <item type="number" name="entindex">The <page text="EntIndex">Entity:EntIndex</page> of the broken prop.</item> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the connected player. Seems to be 0 every time.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "break_prop" ) hook.Add( "break_prop", "break_prop_example", function( data ) local entindex = data.entindex // The Entity:EntIndex() of the broken Prop. local userid = data.userid // The UserID of the connected Player. Seems to be 0 every time. // Called when a prop_dynamic or prop_physics is broken by a player. end ) </code> </example>