Revision Difference
gameevent/game_newmap#566011
<cat>gameevent</cat>
<title>game_newmap</title>
<structure>
<realm>Menu</realm>
<description>
Called when a map is loaded.
<note>
This is only available in the Menu state because this is called before the Client State has even started.
</note>
</description>
<fields>
<item type="string" name="mapname">The Map name</item>⤶
<item type="string" name="mapname">The Map name.</item>⤶
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed. [This](https://github.com/RaphaelIT7/gmod-gameevent) Binary Module has been used.</description>
<code>
require("gameevent") -- using a Binary Module because the Menu State doesn't has gameevent.Listen
gameevent.Listen( "game_newmap" )
hook.Add( "game_newmap", "game_newmap_example", function( data )
local mapname = data.mapname // The Map name.
// Called when a map is loaded.
end )
</code>
</example>
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