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gameevent/game_newmap#566011

<cat>gameevent</cat> <title>game_newmap</title> <structure> <realm>Menu</realm> <description> Called when a map is loaded. <note> This is only available in the Menu state because this is called before the Client State has even started. </note> </description> <fields> <item type="string" name="mapname">The Map name</item>⤶ <item type="string" name="mapname">The Map name.</item>⤶ </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed. [This](https://github.com/RaphaelIT7/gmod-gameevent) Binary Module has been used.</description> <code> require("gameevent") -- using a Binary Module because the Menu State doesn't has gameevent.Listen gameevent.Listen( "game_newmap" ) hook.Add( "game_newmap", "game_newmap_example", function( data ) local mapname = data.mapname // The Map name. // Called when a map is loaded. end ) </code> </example>