Revision Difference
gameevent/player_hurt#553316
<cat>gameevent</cat>
<title>player_hurt</title>
<structure>
<realm>Shared and Menu</realm>
<description>
Called when the player takes damage.
<note>This is called after <page>GM:EntityTakeDamage</page> so you could just use that hook serverside.</note>
</description>
<fields>
<item type="number" name="health">The new health after being damaged.</item>
<item type="number" name="priority">**[Server-only]** Event priority number used by HLTV.</item>
<item type="number" name="priority" realm="Server">Event priority number used by HLTV.</item>
<item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the victim.</item>
<item type="number" name="attacker">The <page text="UserID">Player:UserID</page> of the attacker.</item>
</fields>
</structure>
# Examples
<example>
<description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description>
<code>
gameevent.Listen( "player_hurt" )
hook.Add( "player_hurt", "player_hurt_example", function( data )
local health = data.health // Remaining health after injury
local priority = SERVER and data.Priority or 5 // Priority ??
local id = data.userid // Same as Player:UserID()
local attackerid = data.attacker // Same as Player:UserID() but it's the attacker id.
// Called when the player is injured or dies.
end )
</code>
</example>