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gameevent/player_hurt#553316

<cat>gameevent</cat> <title>player_hurt</title> <structure> <realm>Shared and Menu</realm> <description> Called when the player takes damage. <note>This is called after <page>GM:EntityTakeDamage</page> so you could just use that hook serverside.</note> </description> <fields> <item type="number" name="health">The new health after being damaged.</item> <item type="number" name="priority">**[Server-only]** Event priority number used by HLTV.</item> <item type="number" name="priority" realm="Server">Event priority number used by HLTV.</item> <item type="number" name="userid">The <page text="UserID">Player:UserID</page> of the victim.</item> <item type="number" name="attacker">The <page text="UserID">Player:UserID</page> of the attacker.</item> </fields> </structure> # Examples <example> <description>This is a basic template with the purpose of including all arguments / table variables to make it easily known which values can be accessed.</description> <code> gameevent.Listen( "player_hurt" ) hook.Add( "player_hurt", "player_hurt_example", function( data ) local health = data.health // Remaining health after injury local priority = SERVER and data.Priority or 5 // Priority ?? local id = data.userid // Same as Player:UserID() local attackerid = data.attacker // Same as Player:UserID() but it's the attacker id. // Called when the player is injured or dies. end ) </code> </example>