Revision Difference
gamemodes:PropHunt#564496
<cat>Play.GameModes</cat>⤶
<title>Prop Hunt: Enhanced</title>⤶
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<upload src="97476/8dd777d883084ea.png" size="92889" name="image.png" />⤶
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# Prop Hunt: Enhanced⤶
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[Workshop Download](https://steamcommunity.com/sharedfiles/filedetails/?id=1758906555) ⤶
[GitHub Repository](https://github.com/MrLuckyGamer/prophuntenhanced) ⤶
[Official Website](https://prophuntenhanced.xyz) ⤶
[Official Wiki](https://wiki.prophuntenhanced.xyz)⤶
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## About⤶
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**Prop Hunt: Enhanced** is an improved version of the classic Prop Hunt Gamemode. This gamemode is focused on continuous maintenance and full customisation, offering numerous features. It includes significant changes such as an enhanced HUD, code optimisation, player skins, and additional features.⤶
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This gamemode was contributed to the original Prop Hunt as a fix for the March 2015 update (which completely broke the original version) and includes viewmodel fix additions. The classic version may no longer be maintained.⤶
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## Premise⤶
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Two teams play against each other: Props and Hunters (.⤶
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### Props⤶
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The prop team disguises themselves as various physics props found around the map using the <key>e</key> key. Props can rotate, freeze in place, and even use taunts or flashlights depending on the server settings.⤶
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### Hunters⤶
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The hunters must find and eliminate the disguised players/props. If a hunter attacks a non-player prop, they take damage, encouraging careful observation and strategy.⤶
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## NEW Features (15-12-2024)⤶
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This version adds a few new features:⤶
* New Default TAB Menu (No more crappy Default Fretta Menu)⤶
* An improved team balancing system, which now uses more sensible defaults, and allows using a personalised amount of Hunters⤶
* Automatic team shuffling, so people no longer have to manually pick a team⤶
* An option to prevent being a Hunter twice in a row, as well as a way to force someone to be a Prop during the next round, in case the shuffling is a bit too random for you :)⤶
* An option to use rotating roles, so that everyone plays each role the same number of times⤶
* A configurable unstucking system: getting stuck in a wall is no longer a death sentence (F3 or !unstuck)⤶
* Taunts can now be pitched up or down, as much as the server admin allows it!⤶
* An experimental, more lenient collision system, which solves some props being unable to touch walls, but introduces some clipping (disabled by default)⤶
* And many other enhancements and fixes!⤶
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### Of course, all of PH:E's original features are still here, most notably:⤶
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* Prop Hunt: Enhanced HUD⤶
* Lucky Balls Icon⤶
* "Named-Taunts", no more "weirdnames.wav" anymore!⤶
* Improved UI and Redesigned, Re-worked Prop Hunt [F1] Menu⤶
* Smoother Props Movement, No more "laggy-jaggy" movement!⤶
* New Auto-Taunt features⤶
* MapVote: You are now able to grab from Whitelisted ULX Votemaps maplist⤶
* New Hooks Added! (See the Wiki: Help & FAQ)⤶
* Improved Server Configuration via [F1] Prop Hunt Menu⤶
* Prop Rotating⤶
* Freeze Cam Feature⤶
* Camera Collision⤶
* Prop Halo⤶
* New flashlight method for props⤶
* Additional models for props⤶
* 4 new random hunter skins⤶
* Fixed viewmodels⤶
* New Lucky Balls⤶
* New weapons from Lucky Balls⤶
* New Custom Taunts Window⤶
* New Sound cue for end round⤶
* Added "Waiting for Players..." options⤶
* Fixed and enhanced fretta codes⤶
* ...and many more!⤶
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## Gamemode Support⤶
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- ULX Admin Mod support ⤶
- New and improved map vote system ⤶
- Custom hull support on compatible maps ⤶
- Support for sandbox and non-sandbox playermodels ⤶
- Many new convars (console variables) for server admins ⤶
- Plugin and addon support with new hooks ⤶
- In-game F1 menu for server settings and config ⤶
- Named taunts and smooth prop movement ⤶
- End-round sound cues ⤶
- "Waiting for players..." configuration⤶
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## How to Install⤶
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### For Players⤶
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Subscribe on the [Steam Workshop](https://steamcommunity.com/sharedfiles/filedetails/?id=1758906555) to play locally or with friends.⤶
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### For Server Hosts⤶
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Clone or download the GitHub repository: ⤶
[https://github.com/MrLuckyGamer/prophuntenhanced](https://github.com/MrLuckyGamer/prophuntenhanced)⤶
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Follow the [installation guide](https://wiki.prophuntenhanced.xyz/#Basic/Downloading+Downloading) on the official wiki for setup instructions.⤶
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## Documentation & Support⤶
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- [Official Wiki](https://wiki.prophuntenhanced.xyz) ⤶
- [Website](https://prophuntenhanced.xyz) ⤶
- [GitHub Issues (bug reports & suggestions)](https://github.com/MrLuckyGamer/prophuntenhanced/issues)⤶
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Prop Hunt: Enhanced is community-driven and actively maintained. Contributions and feedback are welcome!⤶
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## Credits⤶
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Credit goes to the original authors of the gamemodes and those who made Prop Hunt compatible with GMOD 13.⤶
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- Originally written and released by *UNKNOWN* for Counter-Strike: Source (CSS) ⤶
- Originally written and released by [Darkimmortal](https://steamcommunity.com/id/darkimmortal) on Team Fortress 2 (TF2) ⤶
- Originally ported to GMod: [AMT](https://steamcommunity.com/id/andrewamarti) ⤶
- First fix for GMod 13: [LeleuDK](https://steamcommunity.com/id/leleudk) ⤶
- Enhanced, fixed, and published: [Kowalski7cc](https://steamcommunity.com/id/kowalski7cc) ⤶
- Major Enhancements: ⤶
- [Wolvindra-Vinzuerio](https://steamcommunity.com/id/wolvindra) ⤶
- [D4UNKNOWNFOX2010](https://steamcommunity.com/id/jaichoccyfox) ⤶
- [Lucky](https://steamcommunity.com/id/luckywolfire) ⤶
- More enhancements and native language options from [Fafy](https://steamcommunity.com/profiles/76561198016233242) ⤶
- Built-in optimisations and stuck logic by [Me](https://steamcommunity.com/profiles/76561198085478783) ⤶
- And major enhancement updates and continued support from [Lucky](https://steamcommunity.com/id/luckywolfire) (again)⤶