Revision Difference
math.CHSpline#551843
<function name="CHSpline" parent="math" type="libraryfunc">
<description>Cubic Hermite spline algorithm.</description>
<realm>Shared and Menu</realm>
<file line="166-L179">lua/includes/extensions/math.lua</file>⤶
<added>2023.08.08</added>
<args>
<arg name="frac" type="number">From 0 to 1, where alongside the spline the point will be.</arg>
<arg name="point0" type="Vector">First point for the spline.</arg>
<arg name="tan0" type="Vector">Tangent for the first point for the spline.</arg>
<arg name="point1" type="Vector">Second point for the spline.</arg>
<arg name="tan1" type="Vector">Tangent for the second point for the spline.</arg>
</args>
<rets>
<ret name="" type="Vector">Point on the cubic Hermite spline, at given fraction.</ret>
</rets>
</function>
<example>
<code>
local points = {
Vector( 128, 128 ), -- point 1
Vector( 384, 128 ), -- tangent pos 1
Vector( 128, 384 ), -- point 2
Vector( 384, 384 ) -- tangent pos 2
}
hook.Add( "HUDPaint", "math.BezierLerp", function()
local frac = RealTime() % 1
local point = math.CHSpline( frac, unpack( points ) )
surface.SetDrawColor( 255, 255, 0 )
surface.DrawRect( point.x - 4, point.y - 4, 8, 8 )
surface.DrawRect( points[1].x - 4, points[1].y - 4, 8, 8 )
surface.DrawRect( points[3].x - 4, points[3].y - 4, 8, 8 )
surface.SetDrawColor( 255, 0, 0 )
surface.DrawRect( points[2].x - 4, points[2].y - 4, 8, 8 )
surface.DrawRect( points[4].x - 4, points[4].y - 4, 8, 8 )
-- Draw the spline
for i=0,20 do
local point = math.CHSpline( i / 20, unpack( points ) )
surface.SetDrawColor( 0, 255, 0 )
surface.DrawRect( point.x - 2, point.y - 2, 4, 4 )
end
end )
</code>
<output>
<upload src="70c/8db983d5bad2ef0.png" size="28227" name="image.png" />
</output>
</example>