Revision Difference
motionsensor.BuildSkeleton#553435
<function name="BuildSkeleton" parent="motionsensor" type="libraryfunc">
<description></description>⤶
<description><internal></internal> Called to build the skeleton. See <page>Using The Kinect</page> and <page>Kinect developing</page>.</description>⤶
<realm>Shared</realm>
<file line="221-L260">lua/includes/extensions/motionsensor.lua</file>
<args>
<arg name="translator" type="table"></arg>⤶
<arg name="player" type="Player"></arg>⤶
<arg name="rotation" type="Angle"></arg>⤶
<arg name="translator" type="table">`list.Get( "SkeletonConvertor" )` and <page>motionsensor.ChooseBuilderFromEntity</page>.</arg>⤶
<arg name="player" type="Player">The player to get motion sensor positions from.</arg>⤶
<arg name="rotation" type="Angle">Global rotation of the player?</arg>⤶
</args>
<rets>
<ret name="" type="Vector">Pos</ret>⤶
<ret name="" type="Angle">ang</ret>⤶
<ret name="" type="table">sensor</ret>⤶
<ret name="" type="Vector">Position</ret>⤶
<ret name="" type="Angle">Angles</ret>⤶
<ret name="" type="table">Sensor</ret>⤶
</rets>
</function>