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motionsensor.BuildSkeleton

<function name="BuildSkeleton" parent="motionsensor" type="libraryfunc"> <description><internal></internal> Called to build the skeleton. See <page>Using The Kinect</page> and <page>Kinect developing</page>.</description> <realm>Shared</realm> <file line="221-L260">lua/includes/extensions/motionsensor.lua</file> <args> <arg name="translator" type="table">`list.Get( "SkeletonConvertor" )` and <page>motionsensor.ChooseBuilderFromEntity</page>.</arg> <arg name="player" type="Player">The player to get motion sensor positions from.</arg> <arg name="rotation" type="Angle">Global rotation of the player?</arg> </args> <rets> <ret name="" type="Vector">Position</ret> <ret name="" type="Angle">Angles</ret> <ret name="" type="table">Sensor</ret> </rets> </function>