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net.Incoming#552084

<function name="Incoming" parent="net" type="libraryfunc"> <description> <internal>You may be looking for <page>net.Receive</page>.</internal> Function called by the engine to tell the Lua state a message arrived. </description> <realm>Shared</realm> <file line="14-L34">lua/includes/extensions/net.lua</file> <file line="23-L40">lua/includes/extensions/net.lua</file> <args> <arg name="length" type="number">The message length, in **bits**.</arg> <arg name="client" type="Player">The player that sent the message. This will be `nil` in the client state.</arg> </args> </function>