Revision Difference
player.GetByID#563399
<function name="GetByID" parent="player" type="libraryfunc">
<description>
Gets the player with the specified connection ID.
Connection ID can be retrieved via <page>gameevent.Listen</page> events.
For a function that returns a player based on their <page>Entity:EntIndex</page>, see <page>Global.Entity</page>.
For a function that returns a player based on their <page>Player:UserID</page>, see <page>Global.Player</page>.
</description>
<realm>Shared</realm>
<args>
<arg name="connectionID" type="number">The connection ID to find the player by.</arg>
</args>
<rets>
<ret name="" type="Player">Player if one is found, nil otherwise</ret>
<ret name="" type="Player|nil">Player if one is found, `nil` otherwise</ret>
</rets>
</function>