Revision Difference
player_manager.SetPlayerClass#515795
<function name="SetPlayerClass" parent="player_manager" type="libraryfunc">
<description>Sets a player's class</description>
<realm>Shared</realm>
<args>
<arg name="ply" type="Player">Player to set class</arg>
<arg name="classname" type="string">Name of class to set</arg>
</args>
</function>
<example>
<description>Sets the player's class to 'player_default' every time they spawn⤶
```⤶
</description>⤶
<description>Sets the player's class to 'player_default' every time they spawn</description>⤶
<code>
⤶
function GM:PlayerSpawn( ply )
function GM:PlayerSpawn( ply )
player_manager.SetPlayerClass(ply, "player_default")
end
</code>
<output>⤶
```⤶
</output>⤶
<output></output>⤶
</example>