Revision Difference
render.BlurRenderTarget#565780
<function name="BlurRenderTarget" parent="render" type="libraryfunc">
<description>
Blurs the render target ( or a given texture )
Blurs the render target ( or a given texture ).
<warning>Calling this on a RenderTarget created with TEXTUREFLAGS_POINTSAMPLE will result in strange visual glitching.</warning>
</description>
<realm>Client</realm>
<file line="88-L107">lua/includes/extensions/client/render.lua</file>
<args>
<arg name="rendertarget" type="ITexture">The texture to blur</arg>⤶
<arg name="blurx" type="number">Horizontal amount of blur</arg>⤶
<arg name="blury" type="number">Vertical amount of blur</arg>⤶
<arg name="passes" type="number">Amount of passes to go through</arg>⤶
<arg name="rendertarget" type="ITexture">The texture to blur.</arg>⤶
<arg name="blurx" type="number">Horizontal amount of blur.</arg>⤶
<arg name="blury" type="number">Vertical amount of blur.</arg>⤶
<arg name="passes" type="number">Amount of passes to go through.</arg>⤶
</args>
</function>
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