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render.GetBloomTex1#560434

<function name="GetBloomTex1" parent="render" type="libraryfunc"> <realm>Client</realm> <description><internal>You probably want to just use a custom render target. See <page>Global.GetRenderTargetEx</page>.</internal> Returns the second render target texture that is used internally for the Bloom post processing effect.</description>⤶ Returns the Render Target texture used internally for the <page text="Blur">render.BlurRenderTarget</page> <page text="Post Processing">Post-Processing_Materials</page> effect.⤶ Despite its name, this function is not used for the <page text="Bloom">Global.DrawBloom</page> effect.⤶ </description>⤶ <rets> <ret name="" type="ITexture">The render target texture named `s_pBloomTex1`.</ret> </rets> </function>