Revision Difference
render.GetBloomTex1#560434
<function name="GetBloomTex1" parent="render" type="libraryfunc">
<realm>Client</realm>
<description><internal>You probably want to just use a custom render target. See <page>Global.GetRenderTargetEx</page>.</internal>
Returns the second render target texture that is used internally for the Bloom post processing effect.</description>⤶
Returns the Render Target texture used internally for the <page text="Blur">render.BlurRenderTarget</page> <page text="Post Processing">Post-Processing_Materials</page> effect.⤶
⤶
Despite its name, this function is not used for the <page text="Bloom">Global.DrawBloom</page> effect.⤶
</description>⤶
<rets>
<ret name="" type="ITexture">The render target texture named `s_pBloomTex1`.</ret>
</rets>
</function>