Revision Difference
render.GetMoBlurTex0#560427
<function name="GetMoBlurTex0" parent="render" type="libraryfunc">
<realm>Client</realm>
<description>Returns the first render target texture that is used internally for Motion Blur and Frame Blend post processing effects.</description>⤶
<description><internal>You probably want to just use a custom render target. See <page>Global.GetRenderTargetEx</page>.</internal>⤶
⤶
Returns the first render target texture that is used internally for Motion Blur and Frame Blend post processing effects.</description>⤶
<rets>
<ret name="" type="ITexture">The render target named `s_pMoBlurTex0`.</ret>
</rets>
</function>