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render.GetMoBlurTex0#560427

<function name="GetMoBlurTex0" parent="render" type="libraryfunc"> <realm>Client</realm> <description>Returns the first render target texture that is used internally for Motion Blur and Frame Blend post processing effects.</description>⤶ <description><internal>You probably want to just use a custom render target. See <page>Global.GetRenderTargetEx</page>.</internal>⤶ ⤶ Returns the first render target texture that is used internally for Motion Blur and Frame Blend post processing effects.</description>⤶ <rets> <ret name="" type="ITexture">The render target named `s_pMoBlurTex0`.</ret> </rets> </function>