Revision Difference
render.GetScreenEffectTexture#518092
<function name="GetScreenEffectTexture" parent="render" type="libraryfunc">
<description>
Obtain an <page>ITexture</page> of the screen. You must call <page>render.UpdateScreenEffectTexture</page> in order to update this texture with the currently rendered scene.
This texture is mainly used within <page>GM:RenderScreenspaceEffects</page>
</description>
<realm>Client</realm>
<args>
<arg name="textureIndex" type="number" default="0">Max index is 3, but engine only creates the first two for you.</arg>
</args>
<rets>
<ret name="" type="ITexture"></ret>
</rets>
</function>
<example>
<description>Print the texture name of the returned textures.</description>
<code>
print(render.GetScreenEffectTexture(0):GetName())
print(render.GetScreenEffectTexture(1):GetName())
</code>
<output>
_rt_fullframefb&lt;br&gt;
_rt_fullframefb<br>
_rt_fullframefb1
</output>
</example>