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render.MaterialOverrideByIndex#560565

<function name="MaterialOverrideByIndex" parent="render" type="libraryfunc"> <description> Similar to <page>render.MaterialOverride</page>, but overrides the materials per index. Similar to <page>Entity:SetSubMaterial</page> <page>render.MaterialOverride</page> overrides effects of this function. </description> <realm>Client</realm> <args> <arg name="index" type="number">The index of the material to override, in range of 0 to 31.</arg> <arg name="material" type="IMaterial">The material to override with</arg>⤶ <arg name="index" type="number" default="nil">The index of the material to override, in range of 0 to 31. `nil` will reset all overrides.</arg> <arg name="material" type="IMaterial" default="nil">The material to override with, `nil` will reset the override for given index.</arg>⤶ </args> </function>