Revision Difference
render.PushFilterMag#565358
<function name="PushFilterMag" parent="render" type="libraryfunc">
<description>
Pushes (Adds) a texture filter onto the magnification texture filter stack.
This will modify how textures are stretched to sizes larger than their native resolution for upcoming rendering and drawing operations.
For a version of this same function that modifies filtering for texture sizes smaller than their native resolution, see <page text="render.PushFilterMin()">render.PushFilterMin</page>
Always be sure to call <page text="render.PopFilterMag()">render.PopFilterMag</page> afterwards to avoid texture filtering problems.
For a version of this same function that modifies filtering for texture sizes smaller than their native resolution, see <page>render.PushFilterMin</page>
Always be sure to call <page>render.PopFilterMag</page> afterwards to avoid texture filtering problems.
For more detailed information and a usage example, see <page text="the texture minification and magnification render reference.">render_min_mag_filters</page>
⤶
If current texture has more than 1 mipmap, this also sets the mipmap filter.⤶
</description>
<realm>Client and Menu</realm>
<args>
<arg name="texFilterType" type="number">The texture filter to use. For available options, see <page>Enums/TEXFILTER</page></arg>
</args>
</function>