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render.PushFilterMin#565815

<function name="PushFilterMin" parent="render" type="libraryfunc"> <description> Pushes (Adds) a texture filter onto the minification texture filter stack. This will modify how textures are compressed to a lower resolution than their native resolution for upcoming rendering and drawing operations. For a version of this same function that modifies filtering for texture sizes larger than their native resolution, see <page text="render.PushFilterMag()">render.PushFilterMag</page> Always be sure to call <page text="render.PopFilterMin()">render.PopFilterMin</page> afterwards to avoid texture filtering problems. For more detailed information and a usage example, see <page text="the texture minification and magnification render reference.">render_min_mag_filters</page> </description> <realm>Client and Menu</realm> <args> <arg name="texFilterType" type="number">The texture filter to use. For available options, see <page>Enums/TEXFILTER</page></arg>⤶ <arg name="texFilterType" type="number">The texture filter to use. For available options, see <page>Enums/TEXFILTER</page>.</arg>⤶ </args> </function>