Revision Difference
render.RenderView#564922
<function name="RenderView" parent="render" type="libraryfunc">
	<description>
Renders the scene with the specified viewData to the current active render target.
<bug issue="1330">Static props and LODs are rendered improperly due to incorrectly perceived distance.</bug>
<bug>Using render.RenderView on a RenderTarget texture in a 3d context like SWEP:PostDrawViewModel() while drawing the RenderTarget texture causes screen flickers</bug>⤶
	</description>
	<realm>Client</realm>
	<args>
		<arg name="view" type="table" default="nil">The view data to be used in the rendering. See <page>Structures/ViewData</page>. Any missing value is assumed to be that of the current view. Similarly, you can make a normal render by simply not passing this table at all.</arg>
	</args>
</function>
<example>
	<description>How you could use this to draw the view on a derma panel.</description>
	<code>
local frame = vgui.Create( "DFrame" )
frame:SetSize( ScrW() - 100, ScrH() - 100 )
frame:Center()
frame:MakePopup()
function frame:Paint( w, h )
	local x, y = self:GetPos()
	local old = DisableClipping( true ) -- Avoid issues introduced by the natural clipping of Panel rendering
	render.RenderView( {
		origin = Vector( 0, 0, 0 ),
		angles = Angle( 0, 0, 0 ),
		x = x, y = y,
		w = w, h = h
	} )
	DisableClipping( old )
end
	</code>
	<output><image src="RenderViewResult.jpg" alt="300px"/></output>
</example>
			Garry's Mod 
		
			Rust 
		
			Steamworks 
		
			Wiki Help