Revision Difference
render.SetColorMaterial#527355
<function name="SetColorMaterial" parent="render" type="libraryfunc">
	<description>
Sets the current drawing material to "color".
The material is defined as:
```
 "UnlitGeneric"
 {
 	"$basetexture" "color/white"
 	"$model" 		1
 	"$translucent" 	1
 	"$vertexalpha" 	1
 	"$vertexcolor" 	1
 }
```
	</description>
	<realm>Client</realm>
	<file line="89-93">lua/includes/extensions/client/render.lua</file>
</function>
<example>
	<description>Equivalent of this function</description>⤶
	<description>Equivalent of this function. Internally, the material used is cached so it is not created every frame like the code below implies.</description>⤶
	<code>render.SetMaterial( Material( "color" ) )</code>
</example>
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