Revision Difference
render.SetColorMaterial#552103
<function name="SetColorMaterial" parent="render" type="libraryfunc">
<description>
Sets the current drawing material to "color".
The material is defined as:
```
"UnlitGeneric"
{
"$basetexture" "color/white"
"$model" 1
"$translucent" 1
"$vertexalpha" 1
"$vertexcolor" 1
}
```
</description>
<realm>Client</realm>
<file line="89-93">lua/includes/extensions/client/render.lua</file>
<file line="74-L76">lua/includes/extensions/client/render.lua</file>
</function>
<example>
<description>Equivalent of this function. Internally, the material used is cached so it is not created every frame like the code below implies.</description>
<code>render.SetMaterial( Material( "color" ) )</code>
</example>