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render.SetColorMaterial#552103

<function name="SetColorMaterial" parent="render" type="libraryfunc"> <description> Sets the current drawing material to "color". The material is defined as: ``` "UnlitGeneric" { "$basetexture" "color/white" "$model" 1 "$translucent" 1 "$vertexalpha" 1 "$vertexcolor" 1 } ``` </description> <realm>Client</realm> <file line="89-93">lua/includes/extensions/client/render.lua</file> <file line="74-L76">lua/includes/extensions/client/render.lua</file> </function> <example> <description>Equivalent of this function. Internally, the material used is cached so it is not created every frame like the code below implies.</description> <code>render.SetMaterial( Material( "color" ) )</code> </example>