Revision Difference
render.SetRenderTargetEx#565554
<function name="SetRenderTargetEx" parent="render" type="libraryfunc">
<description>
Sets the render target with the specified index to the specified rt.
<validate>If you try to render with MSAA and set the main RenderTarget with another RenderTarget, nothing will be rendered.</validate>⤶
<warning>⤶
If you try to render with MSAA and set the main RenderTarget with another RenderTarget, nothing will be rendered.⤶
⤶
[Link to Direct3D 9 documentation on MRT](https://learn.microsoft.com/en-us/windows/win32/direct3d9/multiple-render-targets#:~:text=No%20antialiasing%20is%20supported)⤶
⤶
`Multiple render targets have the following restrictions:`⤶
* *No antialiasing is supported.*⤶
</warning>⤶
</description>
<realm>Client</realm>
<args>
<arg name="rtIndex" type="number">The index of the rt to set.</arg>
<arg name="texture" type="ITexture">The new render target to be used.</arg>
</args>
</function>
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