Garry's Mod Wiki

Revision Difference

saverestore.AddSaveHook#552016

<function name="AddSaveHook" parent="saverestore" type="libraryfunc"> <description>Adds a save hook for the Half-Life 2 save system. You can this to carry data through level transitions in Half-Life 2.</description> <realm>Shared</realm> <file line="348-L355">lua/includes/modules/saverestore.lua</file>⤶ <args> <arg name="identifier" type="string">The unique identifier for this hook.</arg> <arg name="callback" type="function">The function to be called when an engine save is being saved. It has one argument: <page>ISave</page> save - The save object to be used to write data to the save file that is being saved You can also use those functions to save data: <page>saverestore.WriteVar</page> <page>saverestore.WriteTable</page> <page>saverestore.SaveEntity</page></arg> </args> </function> <example> <description>Example usage.</description> <code> saverestore.AddSaveHook( "HookNameHere", function( save ) saverestore.WriteTable( { "test" }, save ) end ) </code> </example>