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saverestore.AddSaveHook#565756

<function name="AddSaveHook" parent="saverestore" type="libraryfunc"> <description>Adds a save hook for the Half-Life 2 save system. You can this to carry data through level transitions in Half-Life 2.</description> <description>Adds a save hook for the Half-Life 2 save system. You can use this to carry data through level transitions in Half-Life 2.</description> <realm>Shared</realm> <file line="348-L355">lua/includes/modules/saverestore.lua</file> <args> <arg name="identifier" type="string">The unique identifier for this hook.</arg> <arg name="callback" type="function">The function to be called when an engine save is being saved. <callback> <arg type="ISave" name="save">The save object to be used to write data to the save file that is being saved.</arg> </callback> You can also use those functions to save data: * <page>saverestore.WriteVar</page> * <page>saverestore.WriteTable</page> * <page>saverestore.SaveEntity</page></arg> </args> </function> <example> <description>Example usage.</description> <code> saverestore.AddSaveHook( "HookNameHere", function( save ) saverestore.WriteTable( { "test" }, save ) end ) </code> </example>