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team.GetSpawnPoints#551522

<function name="GetSpawnPoints" parent="team" type="libraryfunc"> <description>Returns a table of valid spawnpoint entities the team can use. These are set with <page>team.SetSpawnPoint</page>.</description> <file line="61-L78">lua/includes/modules/team.lua</file>⤶ <realm>Shared</realm> <args> <arg name="index" type="number">Index of the team</arg> </args> <rets> <ret name="" type="table">Valid spawnpoint entities</ret> </rets> </function> <example> <description>Prints a random spawnpoint entity for TEAM_RED</description> <code>print(table.Random(team.GetSpawnPoints(TEAM_RED)))</code> <output>Spawnpoint Entity</output> </example>