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team.GetSpawnPoint#551521

<function name="GetSpawnPoint" parent="team" type="libraryfunc"> <description>Returns a table of valid spawnpoint classes the team can use. These are set with <page>team.SetSpawnPoint</page>.</description> <file line="54-L59">lua/includes/modules/team.lua</file>⤶ <realm>Shared</realm> <args> <arg name="index" type="number">Index of the team</arg> </args> <rets> <ret name="" type="table">Valid spawnpoint classes</ret> </rets> </function>