Revision Difference
team.SetSpawnPoint#561783
<function name="SetSpawnPoint" parent="team" type="libraryfunc">
<description>
Sets valid spawnpoint classes for use by a team.
<note>GM.TeamBased must be set to true for this to work</note>
</description>
<file line="80-L87">lua/includes/modules/team.lua</file>
<realm>Shared</realm>
<args>
<arg name="index" type="number">Index of the team</arg>
<arg name="classes" type="any">A spawnpoint classname or table of spawnpoint classnames</arg>
</args>
</function>
<example>
<description>Allows TEAM_BLUE to spawn at terrorist spawn points</description>
<code>team.SetSpawnPoint( TEAM_BLUE, {"info_terror"} )</code>
<code>team.SetSpawnPoint( TEAM_BLUE, {"info_player_terrorist"} )</code>
</example>