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undo.Create#511876

<function name="Create" parent="undo" type="libraryfunc">⤶ <description>Begins a new undo entry</description>⤶ <realm>Server</realm>⤶ <args>⤶ <arg name="name" type="string">Name of the undo message to show to players</arg>⤶ </args>⤶ </function>⤶ ⤶ <example>⤶ <description>This example creates a prop_physics, and adds it to Player's undo list.</description>⤶ <code>⤶ prop = ents.Create("prop_physics")⤶ prop:SetModel("models/props_junk/wood_crate001a.mdl")⤶ prop:Spawn()⤶ undo.Create("prop")⤶ undo.AddEntity(prop)⤶ undo.SetPlayer(Player)⤶ undo.Finish()⤶ </code>⤶ ⤶ </example>