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undo.Finish#511874

<function name="Finish" parent="undo" type="libraryfunc">⤶ <description>Completes an undo entry, and registers it with the player's client</description>⤶ <realm>Shared</realm>⤶ </function>⤶ ⤶ <example>⤶ <description>This example creates a prop_physics, and adds it to the players undo list.</description>⤶ <code>⤶ prop = ents.Create("prop_physics")⤶ prop:SetModel("models/props_junk/wood_crate001a.mdl")⤶ prop:Spawn()⤶ undo.Create("prop")⤶ undo.AddEntity(prop)⤶ undo.SetPlayer(Player)⤶ undo.Finish()⤶ </code>⤶ ⤶ </example>