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undo.Finish#516001

<function name="Finish" parent="undo" type="libraryfunc"> <description>Completes an undo entry, and registers it with the player's client</description> <realm>Shared</realm> </function> ⤶ {{Example⤶ | Description = This example creates a prop_physics, and adds it to the players undo list.| Code = prop = ents.Create("prop_physics")⤶ ⤶ <example>⤶ <description>This example creates a prop_physics, and adds it to the players undo list.</description>⤶ <code>⤶ prop = ents.Create("prop_physics")⤶ prop:SetModel("models/props_junk/wood_crate001a.mdl") prop:Spawn() undo.Create("prop") ```⤶ ⤶ undo.AddEntity(prop)⤶ undo.AddEntity(prop)⤶ undo.SetPlayer(Player) ```⤶ ⤶ undo.Finish()⤶ }}undo.Finish()⤶ </code>⤶ ⤶ </example>