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undo.SetPlayer#548234

<function name="SetPlayer" parent="undo" type="libraryfunc"> <description>Sets the player which the current undo block belongs to</description> <realm>Server</realm> <file line="288-L295">lua/includes/modules/undo.lua</file>⤶ <args> <arg name="ply" type="Player">The player responsible for undoing the block</arg> </args> </function> <example> <description>This example creates a prop_physics, and adds it to the players undo list.</description> <code> prop = ents.Create("prop_physics") prop:SetModel("models/props_junk/wood_crate001a.mdl") prop:Spawn() undo.Create("prop") undo.AddEntity(prop) undo.SetPlayer(ply) undo.Finish() </code> </example>