Revision Difference
undo.SetPlayer#548234
<function name="SetPlayer" parent="undo" type="libraryfunc">
<description>Sets the player which the current undo block belongs to</description>
<realm>Server</realm>
<file line="288-L295">lua/includes/modules/undo.lua</file>⤶
<args>
<arg name="ply" type="Player">The player responsible for undoing the block</arg>
</args>
</function>
<example>
<description>This example creates a prop_physics, and adds it to the players undo list.</description>
<code>
prop = ents.Create("prop_physics")
prop:SetModel("models/props_junk/wood_crate001a.mdl")
prop:Spawn()
undo.Create("prop")
undo.AddEntity(prop)
undo.SetPlayer(ply)
undo.Finish()
</code>
</example>