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util.GetModelInfo#565472

<function name="GetModelInfo" parent="util" type="libraryfunc"> <description> Returns a table containing the info about the model. The model will be loaded and cached if it was not previously. ⤶ See also <page>util.GetModelMeshes</page>⤶ <note>This function will silently fail if used on models with following strings in them: * _shared * _anims * _gestures * _anim * _postures * _gst * _pst * _shd * _ss * _anm * _include</note> </description> <realm>Shared</realm> <args> <arg name="mdl" type="string">The model path to retrieve information about.</arg> </args> <rets> <ret name="" type="table{ModelInfo}">The model info. See <page>Structures/ModelInfo</page> for details. </ret> </rets> </function> <example> <description>Example usage of the function. We use <page>util.KeyValuesToTablePreserveOrder</page> in order to preserve multiple keys with the same name.</description> <code> local ModelInfo = util.GetModelInfo("models/combine_gate_vehicle.mdl" ) print( ModelInfo.SkinCount ) // The skin count PrintTable( util.KeyValuesToTablePreserveOrder( ModelInfo.KeyValues ) ) // Physics data </code> <output> ``` 1: Key = solid Value: 1: Key = index Value = 0 2: Key = name Value = Vehicle_Gate.Gate2_L 3: Key = mass Value = 1 4: Key = surfaceprop Value = metal 5: Key = damping Value = 0 6: Key = rotdamping Value = 0 7: Key = inertia Value = 1 8: Key = volume Value = 68522.9296875 ... 6: Key = editparams Value: 1: Key = rootname Value = 2: Key = totalmass Value = 1 ``` </output> </example>