User Changes: Lexic
7 Days Ago | ||||
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list.Get -
Avoid recommending list.GetForEdit too strongly
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Lexic
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list.GetEntry -
Create page
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Lexic
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2 Months Ago | ||||
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Structures/SoundData -
just found out about notag, how handy
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Lexic
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Entity:GetSolidFlags -
fancy types
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Lexic
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Entity:SetSolidFlags -
fancy types
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Lexic
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file.AsyncRead -
fancy types + Minor Change
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Lexic
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Global.AccessorFunc -
fancy types
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Lexic
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Entity:IsFlagSet -
fancy types
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Lexic
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Entity:RemoveFlags -
fancy types
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Lexic
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Entity:AddFlags -
fancy types
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Lexic
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IGModAudioChannel:FFT -
fancy types
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Lexic
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Global.CreateConVar -
fancy types
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Lexic
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Global.AddConsoleCommand -
fancy types
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Entity:IsEFlagSet -
fancy types
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Entity:RemoveEFlags -
fancy types
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Lexic
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Entity:AddEFlags -
fancy types
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Lexic
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Entity:IsEffectActive -
fancy types
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Lexic
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Entity:RemoveEffects -
fancy types
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Entity:AddEffects -
fancy types
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CTakeDamageInfo:IsDamageType -
fancy types
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Lexic
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CTakeDamageInfo:SetDamageType -
fancy types
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CTakeDamageInfo:GetDamageType -
fancy types
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Lexic
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ENTITY:GetRelationship -
fancy types
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Lexic
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NPC:Disposition -
fancy types
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Lexic
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Global.GetRenderTargetEx -
fancy typos + fix types
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Lexic
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PhysObj:SetContents -
fancy types
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Lexic
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util.PointContents -
fancy types
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Lexic
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NPC:SetCondition -
Minor types
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Lexic
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Entity:SetCollisionGroup -
fancy changes
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Lexic
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Entity:GetCollisionGroup -
fancy types
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Lexic
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NPC:Classify -
fancy types
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Lexic
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Global.EmitSound -
fancy types
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Lexic
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NPC:CapabilitiesGet -
fancy types
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Lexic
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WEAPON:GetCapabilities -
fancy types
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Lexic
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NPC:CapabilitiesAdd -
frosted tips
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Lexic
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NPC:MoveJumpStop -
fancy pants
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Lexic
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NPC:MoveJumpExec -
tancy fypes
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Lexic
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NPC:MoveClimbExec -
fancy types
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Lexic
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GM:PlayerButtonUp -
fancy types
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Lexic
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GM:PlayerButtonDown -
fancy types
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Lexic
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input.GetKeyCode -
fancy types
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Lexic
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input.GetKeyName -
fancy types
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Lexic
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input.LookupKeyBinding -
fancy types
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Lexic
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input.IsButtonDown -
fancy types
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Lexic
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render.SetModelLighting -
fancy types
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Lexic
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Entity:SetSurroundingBoundsType -
fancy types
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Lexic
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Entity:BoneHasFlag -
fancy types
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Lexic
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Entity:SetBloodColor -
fancy types
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Lexic
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Entity:GetBloodColor -
fancy types
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render.OverrideBlend -
fancy types
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Lexic
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input.GetAnalogValue -
fancy types
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Lexic
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Panel:Dock -
Fancy types
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Lexic
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3 Months Ago | ||||
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undo.Do_Undo -
fancy types
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Lexic
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GM:CanUndo -
fancy types
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Lexic
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undo.GetTable -
fancy types (ish)
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Lexic
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Structures/SoundData -
WIKIBUG: Remove the deprecated tags on pitchstart/pitchend since they cause the entire struct to be marked as deperecated in the sidebar (!!)
by
Lexic
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GM:PostEntityFireBullets -
fancy types
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Lexic
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GM:EntityFireBullets -
fancy types
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Lexic
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Entity:FireBullets -
fancy types
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Lexic
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surface.CreateFont -
fancy types
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Lexic
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sound.GetProperties -
fancy types
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Lexic
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sound.GetTable -
fancy types
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Lexic
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sound.Add -
fancy types
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Lexic
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Global.HTTP -
fancy types
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Lexic
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game.AddAmmoType -
fancy types
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Lexic
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GM:PlayerTraceAttack -
fancy types
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Lexic
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util.TraceHull -
fancy types
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Lexic
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util.TraceEntityHull -
Fancy types
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Lexic
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util.TraceEntity -
Fancy types
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Lexic
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util.QuickTrace -
fancy types
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Lexic
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util.GetPlayerTrace -
fancy types
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Lexic
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Player:GetEyeTraceNoCursor -
fancy types
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Lexic
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Player:GetEyeTrace -
fancy types
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Lexic
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Entity:GetTouchTrace -
fancy types
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Lexic
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util.QuickTrace -
Use fancy types for the filter argument
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Lexic
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Structures/SoundData -
Fix up description for pitchstart & pitchend
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Lexic
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Structures/PropertyAdd -
Fix "Order" field
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Lexic
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4 Months Ago | ||||
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Structures/Undo -
Fix field name
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Lexic
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sql.Query -
less bad sql
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Lexic
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sql.QueryValue -
less bad SQL
by
Lexic
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