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ENTITY:PhysicsUpdate

<function name="PhysicsUpdate" parent="ENTITY" type="hook"> <description> Called whenever the physics of the entity are updated. <warning>This hook won't be called if the Entity's <page>PhysObj</page> goes asleep</warning> </description> <realm>Shared</realm> <args> <arg name="phys" type="PhysObj">The physics object of the entity.</arg> </args> </function>