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Entity:IsOnFire

<function name="IsOnFire" parent="Entity" type="classfunc"> <description>Returns whether the entity is on fire.</description> <realm>Shared</realm> <rets> <ret name="" type="boolean">Whether the entity is on fire or not.</ret> </rets> </function> <example> <description>Demonstrates the use of this function.</description> <code>print( Entity(1):IsOnFire() )</code> <output>Outputs 'true' to the console if the player 1 is on fire.</output> </example>