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Entity:SetupBones

<function name="SetupBones" parent="Entity" type="classfunc"> <description> Forces the entity to reconfigure its bones. You might need to call this after changing your model's scales or when manually drawing the entity multiple times at different positions. <note>This calls the BuildBonePositions callback added via <page>Entity:AddCallback</page>, so avoid calling this function inside it to prevent an infinite loop.</note> </description> <realm>Client</realm> </function>