Revision Difference
Global.AddCSLuaFile#551491
<function name="AddCSLuaFile" parent="Global" type="libraryfunc">
<description>
Marks a Lua file to be sent to clients when they join the server. Doesn't do anything on the client - this means you can use it in a shared file without problems.
<warning>If the file trying to be added is empty, an error will occur, and the file will not be sent to the client
The string cannot have whitespace.</warning>
<note>
This function is not needed for scripts located in these paths because they are automatically sent to clients.
**lua/matproxy/**
**lua/postprocess/**
**lua/vgui/**
**lua/skins/**
**lua/autorun/**
**lua/autorun/client/**
You can add up to **8192** files. Each file can be up to **64KB** compressed (LZMA)
</note>
</description>
<realm>Shared</realm>
<args>
<arg name="file" type="string" default="current file">The name/path to the Lua file that should be sent, **relative to the garrysmod/lua folder**. If no parameter is specified, it sends the current file.
The file path can be relative to the script it's ran from. For example, if your script is in `lua/myfolder/stuff.lua`, calling <page>Global.AddCSLuaFile</page>("otherstuff.lua") and <page>Global.AddCSLuaFile</page>("myfolder/otherstuff.lua") is the same thing.
<note>Please make sure your file names are unique, the filesystem is shared across all addons, so a file named `lua/config.lua` in your addon may be overwritten by the same file in another addon.</note></arg>
</args>
</function>
<example>
<description>Adds the cl_init.lua file in the `lua` folder to be downloaded by connecting clients. This is required, and is normally done in init.lua.</description>
<code>AddCSLuaFile( "cl_init.lua" )</code>
</example>
<example>
<description>Adds the current file to the list of files to be downloaded by clients. This is usually done at the top of a shared file.</description>
<code>AddCSLuaFile()</code>
</example>
<example>
<description>Allows to send a clientside script when a user joins the server. This kind of code can be found in some addons which load scripts to a custom folder to prevent conflicts between others files.</description>
<code>
if SERVER then
-- The server doesn't need to run this script through include() because it is intended only for the client unless your using it for a shared file.
AddCSLuaFile( "client_script.lua" )
end
if CLIENT then
-- The client must have received the file, let's run it!
include( "client_script.lua" )
end
</code>
</example>
<example>
<description>Specify a base folder and recursively include cl, sh and sv files without having to specify them.</description>
<code>
local function AddFile(File, dir)
local fileSide = string.lower(string.Left(File , 3))
⤶
if SERVER and fileSide == "sv_" then
local fileSide = string.lower(string.Left(File, 3))
if SERVER and fileSide == "sv_" then
include(dir..File)
print("[AUTOLOAD] SV INCLUDE: " .. File)
elseif fileSide == "sh_" then
if SERVER then
AddCSLuaFile(dir..File)
print("[AUTOLOAD] SH ADDCS: " .. File)
end
include(dir..File)
print("[AUTOLOAD] SH INCLUDE: " .. File)
elseif fileSide == "cl_" then
if SERVER then
AddCSLuaFile(dir..File)
print("[AUTOLOAD] CL ADDCS: " .. File)
else CLIENT then⤶
else⤶
include(dir..File)
print("[AUTOLOAD] CL INCLUDE: " .. File)
end
end
end
local function IncludeDir(dir)
dir = dir .. "/"
local File, Directory = file.Find(dir.."*", "LUA")
for k, v in ipairs(File) do
if string.EndsWith(v, ".lua") then
AddFile(v, dir)
end
end
for k, v in ipairs(Directory) do
print("[AUTOLOAD] Directory: " .. v)
IncludeDir(dir..v)
end
end
IncludeDir("folder_name")
</code>
</example>