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Hold Types

<cat>Dev.Entities</cat> This is a list of all available holdtypes for SWEPs on default base (weapon_base), with existing animations built-in to base player models. This may or may not differ for other SWEP bases. Name | Description | -----|-------------| | pistol | One hand grasp used for pistols | | revolver | Two hand pistol holdtype, revolver reload animation. | | duel | Dual pistols hold type | | smg | Used for two-handed weapons such as the SMG1 (rifles with a vertical grip) | | ar2 | Used for two-handed weapons such as the AR2 (rifles without a vertical grip) | | shotgun | Used for weapons such as shotguns | | rpg | Used for weapons that rest on your shoulder, such as RPG | | physgun | Used for the gravity and physics guns | | crossbow | Used for weapons such as crossbows, very similar to **shotgun** | | camera | Holds the weapon in front of your face as a camera | | slam | Used for weapons such as SLAM/explosives/c4 | | normal | No weapon stance, hands at sides | | grenade | Used for grenade, similar to **melee** | | melee | Hand raised above head, used for crowbar | | melee2 | Two-handed sword | | knife | Bent over stabbing hold type | | fist | Hands up punching hold type | | passive | Sort of an "idle" stance, like when the civil protection hold their smg's when they aren't aiming | | magic | Use your power of will to move objects. One hand in front of you, one hand to your head |