Revision Difference
Shaders/g_bokehblur#520141
<cat>shader</cat>
<title>g_bokehblur</title>⤶
<shader>
<description>A bokeh blur shader which applies screen blur depending on distance.</description>
<parameters>
<item name="depthtext" type="IMaterial">The depth texture, usually should be "_rt_FullFrameFB"</item>
<item name="focus" type="number">The focus distance?</item>
<item name="focusradius" type="number">The focus radius?</item>
<item name="size" type="number">The strength of the blur</item>
</parameters>
</shader>