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Structures/PhysEnvPerformanceSettings#516895

<cat>struct</cat> {{Structure⤶ |Description=Table used by <page>physenv.SetPerformanceSettings</page>.|Fields={{StructureField|number|LookAheadTimeObjectsVsObject|Maximum amount of seconds to precalculate collisions with objects.}}{{StructureField|number|LookAheadTimeObjectsVsWorld|Maximum amount of seconds to precalculate collisions with world.}}{{StructureField|number|MaxAngularVelocity|Maximum rotation velocity.}}{{StructureField|number|MaxCollisionChecksPerTimestep|Maximum collision checks per tick.}}{{StructureField|number|MaxCollisionsPerObjectPerTimestep|Maximum collision per object per tick.}}{{StructureField|number|MaxFrictionMass|Maximum mass of an object to be affected by friction.}}{{StructureField|number|MaxVelocity|Maximum speed of an object.}}{{StructureField|number|MinFrictionMass|Minimum mass of an object to be affected by friction.}}⤶ <structure>⤶ <description>Table used by <page>physenv.SetPerformanceSettings</page>.</description>⤶ <fields>{{StructureField|number|LookAheadTimeObjectsVsObject|Maximum amount of seconds to precalculate collisions with objects.</fields>⤶ ⤶ </structure>⤶ ⤶ {{StructureField|number|LookAheadTimeObjectsVsWorld|Maximum amount of seconds to precalculate collisions with world.}}{{StructureField|number|MaxAngularVelocity|Maximum rotation velocity.}}{{StructureField|number|MaxCollisionChecksPerTimestep|Maximum collision checks per tick.}}{{StructureField|number|MaxCollisionsPerObjectPerTimestep|Maximum collision per object per tick.}}{{StructureField|number|MaxFrictionMass|Maximum mass of an object to be affected by friction.}}{{StructureField|number|MaxVelocity|Maximum speed of an object.}}{{StructureField|number|MinFrictionMass|Minimum mass of an object to be affected by friction.}}⤶ }}