Revision Difference
engine.WriteSave#560563
<function name="WriteSave" parent="engine" type="libraryfunc">
<description>Stores savedata into the game (can be loaded using the LoadGame menu)</description>
<realm>Client</realm>
<args>
<arg name="saveData" type="string">Data generated by gmsave.SaveMap</arg>⤶
<arg name="saveData" type="string">Data generated by <page>gmsave.SaveMap</page>.</arg>⤶
<arg name="name" type="string">Name the save will have.</arg>
<arg name="time" type="number">When the save was saved during the game (Put CurTime here)</arg>
<arg name="time" type="number">When the save was saved during the game (Put <page>Global.CurTime</page> here)</arg>
<arg name="map" type="string">The map the save is used for.</arg>
<arg name="workshopID" type="string" default="nil">The workshop ID for the saves' map.</arg>⤶
</args>
</function>