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render.GetSuperFPTex

<function name="GetSuperFPTex" parent="render" type="libraryfunc"> <description> Returns a floating point texture (RGBA16161616F format) the same resolution as the screen. <note>The <page>gmodscreenspace</page> doesn't behave as expected when drawing a floating-point texture to an integer texture (e.g. the default render target). Use an UnlitGeneric material instead</note> </description> <realm>Client</realm> <rets> <ret name="" type="ITexture">Render target named `__rt_SuperTexture1`</ret> </rets> </function>