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umsg.PoolString

<function name="PoolString" parent="umsg" type="libraryfunc"> <description> <deprecated>Inferior version of <page>util.AddNetworkString</page></deprecated> The string specified will be networked to the client and receive a identifying number, which will be sent instead of the string to optimize networking. </description> <realm>Server</realm> <args> <arg name="string" type="string">The string to be pooled.</arg> </args> </function>