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CEffectData:SetColor#550375

<function name="SetColor" parent="CEffectData" type="classfunc"> <description>Sets the "color" of the effect. All this does is provide an addition 8 bits of data for the effect to use. What this will actually do will vary from effect to effect, depending on how a specific effect uses this given data, if at all. <note>Internally stored as an integer, but only first 8 bits are networked, effectively limiting this function to 0-255 range.</note> </description> <realm>Shared</realm> <args> <arg name="color" type="number">Color represented by a byte.</arg> <arg name="color" type="Number">Color represented by a byte.</arg> </args> </function>