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CMoveData:SetVelocity#567620

<function name="SetVelocity" parent="CMoveData" type="classfunc"> <description>Sets the player's velocity</description> <realm>Shared</realm>⤶ <realm>Server</realm>⤶ <args> <arg name="velocity" type="Vector">The velocity to set</arg> </args> </function> <example> <description>Make the player shake to hell and back.</description> <code> function GM:SetupMove( ply, movedata ) movedata:SetVelocity( VectorRand() * 800 ) end </code> </example>