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CNewParticleEffect:IsValid#514274

<function name="IsValid" parent="CNewParticleEffect" type="classfunc">⤶ <description>Returns whether the particle system is valid or not.</description>⤶ <realm>Client</realm>⤶ <rets>⤶ <ret name="" type="boolean">Whether the particle system is valid or not.</ret>⤶ </rets>⤶ </function>⤶ ⤶