Revision Difference
CTakeDamageInfo:SetBaseDamage#567939
<function name="SetBaseDamage" parent="CTakeDamageInfo" type="classfunc">
<description>Sets the initial unmodified by skill level ( <page>game.GetSkillLevel</page> ) damage. This function will not update or touch <page>CTakeDamageInfo:GetDamage</page>.</description>⤶
<description>Sets the initial damage, unmodified by the current skill level (<page>game.GetSkillLevel</page>). This is usually set automatically by the game when dealing damage.⤶
⤶
This function will not modify the real damage that will be dealt (<page>CTakeDamageInfo:GetDamage</page>).⤶
⤶
Use this only if you know what you are doing. Otherwise use <page>CTakeDamageInfo:SetDamage</page>.</description>⤶
<realm>Shared</realm>
<added>2020.10.14</added>
<args>
<arg name="" type="number">baseDamage</arg>⤶
<arg name="" type="number">The base damage.</arg>⤶
</args>
</function>
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