Revision Difference
ContentIcon:SetContentType#561235
<function name="SetContentType" parent="ContentIcon" type="panelfunc">
<description>Sets the content type used to save and restore the content icon in a spawnlist.</description>
<description>An <page>Global.AccessorFunc</page> that sets the content type used to save and restore the content icon in a spawnlist.</description>
<realm>Client</realm>
<file line="14">gamemodes/sandbox/gamemode/spawnmenu/creationmenu/content/contenticon.lua</file>⤶
<args>
<arg name="type" type="string">The content type, for example "entity" or "weapon"</arg>
</args>
</function>