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Custom_SpawnMenu#548555

<cat>Dev.Lua</cat>⤶ <cat>Dev.UI</cat>⤶ <title>Custom SpawnMenu</title> # How do I make my own SpawnMenu? ## This requires, at a minimum, accessing all added tabs. You can do this like this: ```lua for k, v in SortedPairsByMemberValue( spawnmenu.GetCreationTabs(), "Order" ) do PrintTable( v ) print( k ) -- The tab name end ``` <example> <code> local menu = vgui.Create( "DFrame" ) menu:SetSize( 1000, 550 ) menu:Center() menu:MakePopup() local sheet = vgui.Create( "DPropertySheet", menu ) sheet:Dock( FILL ) for k, v in SortedPairsByMemberValue( spawnmenu.GetCreationTabs(), "Order" ) do local panel = v.Function() panel:SetParent( sheet ) sheet:AddSheet( k, panel, v.Icon ) end </code> <output> <image src = 'https://i.imgur.com/CZU3dNh.png' alt = 'Autocomplete_showing_several_DarkRP_commands' /> </output> </example> ## Next you need to access the Tool part: ```lua for _, tool in ipairs( spawnmenu.GetTools() ) do for _, category in ipairs( tool.Items ) do print( category.Text ) -- Category name for _, item in ipairs( category ) do print( item.Text ) -- Name of the tool itself end end end ``` The most difficult thing has already been done, it remains only to substitute the VGUI part to these schemes and enjoy your SpawnMenu. Example of custom work: [FreSpawnmenu](https://steamcommunity.com/sharedfiles/filedetails/?id=2613708971)